Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 15:43:00 -
[1] - Quote
William HBonney wrote:Hmmmm, that is all well and good for your slow paced sci fi space point and click...but this here is an fps sir. FPS are quick paced by nature and have relatively quick progression
That may be the case, but there is no official rule set by any industry requiring games of a certain genre to be designed a certain way. The standard you see now is only the result of different companies like 343 Industries, Infinity Ward, Epic Games, 2K Games, etc. trying to copy each other off because it just made them the most money.
Dust 514 is not obligated in any way, shape, or form to conform to such standards. Players have, and still do, constantly complain that Eve Online is too harsh and that high-sec should grant 100% immunity from gankers, thieves, scammers, etc. In other words, turning Eve Online into just another game where the company holds your hand (frakking carebears).
CCP is different in that they don't want to hold your hand. In fact, they want to push you off the bird's nest while you're still young and fresh out of the egg to see if you can fly after falling 100 feet. To quote CCP: "HTFU".
Because of this mentality, Eve Online has succeeded in many ways. It's such a huge success that Guild Wars 2 even based its current economic model on that of Eve's economy because... it works. More and more MMO companies nowadays are hiring economic experts to gauge they internal economies to see how they are doing and CCP was among the first of such companies to do that. Some even tried to emulate the harsh culture of Eve to some extent. Eve Online even has its own player-elected council of stellar management that helps players dictate the development of the game.
Dust will one day have a player-elected voice in the CSM (probably in two years) and will have it's own vibrant economy that interacts directly with Eve Online's economy thus expanding more on the ass-hattery and scheming harsh culture of New Eden. We also want Dust to make such an impact on both games that whatever you and I do right now from here on out will still effect players 10 years from now.
Remember MoO? AAA? GSF? BoB? SoCo? CFC? They were determined already by the actions players made 10 years ago and still change based on what people did months ago. Imagine Dust 10 years from now when it follows that same concept.
You try showing me a game that already does that and does it well and is thriving.
The concept may be alien to many companies which explains why almost no one bothered with it, but that doesn't mean that no such game should ever be attempted. I think MAG tried to do that but failed due to the recent changes in how it's played now. |